Background

Counter-Strike 2 HUD Case Study

Zenway Production

Zenway Production needed a full spectrum of services: a dedicated subscription plan, custom design and development and training of the team. After a couple rounds of discussion - to make sure we fully understand the requirements - we offered a customized Enterprise plan with requested amount of available seats (active devices at the same time), budget for HUD delivery and full project roadmap.

Monitor

Once we agreed on the terms and conditions - our talented Design Team focused on the visual part, making sure we will provide the elements requested by the Zenway Production. Once that part was done and accepted, we fully focused on the development part.

The Enterprise plan allowed Zenway Production to onboard all the necessary team members and we made sure that the proper training of the team took place. We wanted to make sure that the full potential of the Lexogrine HUD Manager will be used - and it was. This project was also a kind of a stress-test of how mature the LHM as a product is - and we are sure we passed it!

The engagement was well received by target audiences. Collaborators and internal stakeholders complimented the UI aesthetic and clean bomb animations. The Lexogrine team was easy to work with, and the game was well-received by the market niche.

Gelvan Neo

Project Executive, Zenway Production

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